A Pleasant Sort of World

The First Campaign, Fate of the Heroes

Numerous heroes join up with the party at various times to help them with their quests during The First Campaign. Their fates are chronicled below:

Clay the Warforged Fighter: One of the original members of the party and the only one present consistently throughout the entire campaign, Clay’s adventuring career is both noble and tragic. Though he achieved many great victories while adventuring with his companions, saving countless lives, he was less successful in his personal goals. His attempts to drive the goblins completely out of The Rusty Ruins was ultimately unsuccessful. Furthermore, his spiritual journey to discover the source of his creator beneath the city ultimately led to some unspoken disaster, cursing him to wander alone beneath the tunnels of the city for more than two years and almost driving him mad, a shadow that haunted him throughout his further adventurers. After saving The Shattered Slums, he returned to The Rusty Ruins, where he resides to this day, helping Eed combat the goblins who still reside in and beneath the city, where he helps carve out an ever-growing point of light in the ancient and once noble settlement.

Kaldron the Dwarf Cleric: Kaldron stayed behind in Crossroads to lead a guerilla war to drive Merrow out of the city, a goal he only recently accomplished in the last few years. Towards the end of the fighting, the city was hard hit, as both sides resorted to increasingly drastic measures to achieve their goals. As a result, when Merrow finally abandoned the city, many areas were badly damaged or entirely in ruins. Kaldron has been slowly rebuilding the city, while seeking aid from the dwarves in The Black Peaks to secure the city in case Merrow ever decides to return.

Mandlebrot the Eladrin Artificer: Mandlebrot runs a very successful trading business called Mandlebrot’s Emporium, which has sites in Crossroads, The Ten Mile Tower, and Sigil. He runs the enterprise with Ilgrim the gnome, a mischievous fellow that used to play tricks on he and his companions. It is said that almost anything can be found there, providing the buyer has enough money. Realistically, some items can take longer to procure, and Mandlebrot is often busy negotiating with exotic races and delving deep into dungeons to procure pieces of forgotten lore.

Oreocrisis the Genasi Swordmage: Sadly, Oreocrisis was taken as a mindflayer thrall and now serves the horrible creature willingly, doing as its commands. Currently, they are both searching for the Eye of Vecna, so the mindflayer can complete its mysterious goals. Oreocrisis will not be free until the mindflayer is dead.

Mikea the Tiefling Wizard: One of the founding members of the adventuring party, Mikea was captured by Telva the Tiefling, her twin sister who works with the Crimson League. What happened to her during her confinement is a mystery, but recently she has been seen with her sister in Merrow’s company.

Bob the Elf Rogue: Bob died during the Siege of Lasharan’s Keep and his spirit was seen apparently rising to the heavens with Saint Lasharan herself for his noble service defending her memory.

Ronald the Halfling Rogue: When his comrades slew the leader of the thieves guild in Crossroads, Ronald took the opportunity to take control of the organization, a title he still holds.

Bramble Lee the Elf Ranger: When Bramble Lee parted ways with his adventuring companions, he founded a village at the base of The World Tree in The Living Woods. He looks over the village to this day, protecting it and the mighty world tree from harm.

Candor Feathers: Candor roams The Old Continent in search of the mysterious mindflayer and the Eye of Vecna it is searching for. In between investigations and the occasional adventure, he returns to his family home in The Shattered Slums.

Treebulb: After adventuring alone for some time, Treebulb has struck up with a new band of noble adventurers. They have their base in The Ten Mile Tower.

Inkroot: Inkroot spent several years acting as a diplomatic liaison for The Rusty Ruins before joining up with another group of adventurers. They have their base in The Ten Mile Tower.



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.